Navigating a new place can get pretty confusing at times, so we've made this reference sheet to help you along the way! These summaries apply to each site feature regardless of the battle format. Automatic updates to the site are also conducted every four hours. If you'd like to contact us for anything ranging from general help to collaborative efforts, visit our form page for a direct line to our inbox.
This chart outlines the best move types to hit the metagame for super-effective damage. The math starts by seeing how many Pokémon in the meta are weak to each move typing. It then starts with the highest of those numbers, and removes each Pokémon from that list that are weak to that type. The process repeats until you're left with a full list of coverage moves that you should consider adding on your team ordered by importance from left to right. Consequently, it also shows what moves you can consider swapping out if the chart has low values at that type.
Jump to Table of Contents
This area outlines all Pokémon examined for the current section (Daily, Monthly) ordered by overall usage. Clicking a name brings up the Arcadex entry for that Pokémon describing its common movesets, item choices, partners and more. These lists will only include Pokémon that have information on their competitive usage.
Our usage trends describe a Pokémon's utility as the days progress. Each value is a percent change from the previous; negative means it is shown on fewer teams than the previous day, and positive shows the share of Trainers adding it to their teams. This is a useful number to track to see fluctuations in the meta, and to help prepare you in countering the rising stars. We initially show a randomized listing at the top, but you may search through a full table of each Pokémon's percent change at the bottom of the page. To keep things relevant, we only display Pokémon with significant shifts.
These are teams captured from top-level player matches on Pokémon Showdown, courtesy of Babiri.net. This aims to give Trainers inspiraton in creating their own teams, while also being able to analyze the replay footage of the match the chosen team appeared in.
This segment pairs with our Most Efficient Coverage Types chart. Each dropdown lists the specific Pokémon that make up the numbers shown on the chart above it, allowing you to have a fine level of detail in adding coverage moves and decide whether or not the threats that the move covers is relevant to your specific team. These boxes appear in the same order as the chart's type entries. Note that this dropdown box does not perform any actions on screen. It exists purely to display information.
A simple chart that shows the ratio of defense types in the meta. This allows Trainers to fine-tune their coverage move selection by using specific move categories (Physical or Special) to exploit the meta's general defenses.
This chart details the ratio of move categories used by the meta. This is taken from each Pokémon's most common movesets and categorizing them by Special, Physical or Status. Trainers are able to build their Pokémon's defenses accordingly.
We cover what firepower the meta's bringing to the table with this chart. For each common Pokémon, we see what top four damage-dealing (non-status) moves they typically carry and spread them out by most frequent to least frequent. This lets Trainers keep their eyes out for attack types that their team should ideally be resisting.
The four areas at the top of our monthly dashboard gives you immediate actionable steps for your team building efforts. Attack With lists the top four offensive coverage moves your team should carry to maximize damage against the meta, Defend With denotes what defensive barriers to put in place based off the Moves Used by Meta chart, Brace For describes the four most common moves that the meta attacks with and that your team should be prepared for encountering, and Try Outspeeding gives you a final speed number to generally beat to outspeed most of the metagame (this number is described in further detail in our Final Speed Frequency section).
This is a frequency chart tracking the number of Pokémon reaching each speed stat from the slowest in the meta all the way up to the fastest. "Final Speed" means that this is the number you'll be fighting against in the battlefield. It takes into account the Pokémon's base speed + EV investment + IV stat. The spikes in the chart show clusters of Pokémon that tie in speed with each other. It's not always possible to be the fastest thing on the field, but knowing where the general speed zones are goes a long way when determining what happens with different field conditions and stat changes.
We track each common Pokémon's base speed with this chart. Though base speed is not always indicative of who will actually move first, it is helpful to know what base speeds you may want to consider being at when building your team. Higher base speeds will take some pressure off of investing in speed control through moves, stat changes or EV investments.
This searchable table outlines every common Pokémon in the metagame along with its most common speed, and what that speed would be at different stat stages. This takes the guesswork out of your calculations and lets you determine a consistent speed for your Pokémon to maintain. It also highlights cases where a Pokémon's base speed may be high, but is commonly seen underspeeding many Pokémon with lower base speeds than it. Use this to your advantage!
Paired with our Speed Table, this tool lets Trainers fine-tune their Pokémon's speed against specific threats. The Final Speed is dynamically calculated as the Trainer toggles the settings after selecting a Pokémon to work with.
This chart compares the final speeds of Pokémon with terrain-setting abilities. Each bar is color-coded based on the type of terrain that Pokémon sets (green for Grassy Terrain, lavender for Misty Terrain, pink for Psychic Terrain and yellow for Electric Terrain). Keep in mind that the final terrain is set by the slowest Pokémon on the field!
This chart compares the final speeds of Pokémon with weather-setting abilities. Each bar is color-coded based on the type of weather that Pokémon sets (orange for Sun, brown for Sandstorm, blue for Rain and cyan for Hail). Keep in mind that the weather terrain is set by the slowest Pokémon on the field!
This section is where the idea for Arcadex spawned from. It aims to answer a fundemental question in team building: Where do I start? When a Pokémon is selected, its Arcadex entry is displayed along with a sample core of partners to jumpstart your team building. This core takes into account the Pokémon that's been selected, what partners it matches with, and what partners that partner matches with. This gives your team a good foundation for flexibility as you build the other half of it. Each Pokémon's set, as well as the full core, can be quickly copied to your clipboard for use in other areas with the click of a button!
This is the home for all of our weekly metagame analysis reports and other updates. These reports account for the past week of events in the meta and organizes the information in a clear and uniformed fashion. Building on our Competitive Pokédex, these reports also feature full teams based on the Pokémon that have been rising in usage over the week. This gives you immediate access to test builds and see how you can add your own twists to them, or know how they play so that you can counter it with your strategies. The topics include breaking down what offensive move coverages you should consider for your team, what defensive strategies you may want to implement, Pokémon that are rising, falling and stable in usage, and key takeaways in the form of actionable steps you can start taking with your team.
Sometimes you want a meter stick rather than a ruler when measuring your Pokemon's interactions against the meta. This tool calculates damage outputs and speed comparisons between your Pokémon and the entire metagame. Pokémon results are sorted by their usage percentage, so you'll always have the most relevant ones at the top of your list! We calculate against the metagame's Pokémon with their most common spreads, EVs and items. Our damage profiles aim for displaying consistent interactions, so we only speak in guarantees. We do not track critical strikes, and we declare things as a "guaranteed 2HKO" if the lowest damage roll is not enough to knock out the opponent. You can also export your damage configurations with an Arcadex code that you can later import to bring you right back to where you left off. Or, you can share the code with others to let them see your setups and tweak things. Additionally, the option to export your build to a Pokémon Showdown code is available to you.
Table of Contents